Ice Muncher

Contrast 1848

Event based economy with 3x Prepaid VoicePAD.

Inject and Steelskin handle card draw, and Scorched Earth protection, which leaves you able to float tags. Deja Vu will fix any mistakes made with Inject.

The deck runs two distinct ice destruction suites (Eater+Cutlery and Parasite+Datasucker), to respectively deal with expensive and cheap ice.

Siphons, Vamps and relentless destruction should keep the corp down in money. Remember that all "substitution" effects work with Eater! In fact, the tool to seal the deal is Keyhole.

Some issues and potential solutions to try: * Swordsman: Will just have to endure this, I think. It can be parasited and Eater recurred, but if this is a problem in your meta, try using Mimic. * Wraparound: Similar reasoning to the above, except that you should use Corroder. * Good archives protection: Eater won't let you get the agendas from archives, so instead keep the ice there unrezzed, Vamp the corp dry and then go for the glory run. Otherwise, just trash whatever ETR ice is in there.

2 comments
27 Nov 2014 xWZRDx

Since Siphon costs 0 you only have two economy events that work off of PPVP. I don't think that's worth the three deck slots. You should put in Dirty Laundry as well, maybe find space for Lucky Find. In my humble opinion.

28 Nov 2014 Contrast

@xWZRDx After testing the deck a little, I think Day Job counts like two econ events. It's deceptively dense! Even without PPVP it's about the same as playing two Sure Gambles in terms of raw money gain, so I think the deck is ok in terms of econ (specially with Desperado as a console).

That said, Dirty Laundry is a good idea. Not sure what I'd take out though. The rest of the deck is quite tight I think.

On a side note, even though I only have two economy events that work off PPVP, I have 21 events total that get their cost reduced by it, so PPVP does really pull its weight in this deck.