Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Leela's been my favorite Criminal for a while (ever since she came out, really) - she has almost Anarch-levels of disruption at her disposal, and a corp that doesn't respect her ability usually ends up regretting it fiercely.
With this in mind, I took her to the last SC of this season I would be attending, and she served me well - going undefeated through 4 rounds of swiss, and then winning a super-tense final game against Grail RP, which saw her show off all her versatility.
Expecting a lot of glaciers, I went for maximum Interface goodness, and also packed my personal favorite piece of tech: a singleton Atman. That thing is so versatile and awesome, it's really scary:
Also of note:
The singleton Datasucker is money. I might have been more comfortable with two, but it's not entirely critical to the functioning of the deck, and the third Interface is definitely better than spare Suckers would have been.
Bank Job is a super-solid and very underrated card. The huge econ boost it gives you off of unprotected remotes or remotes where the Corp can't really afford to rez is just crucial. Very nearly played three, ended up putting every single one I drew in the tournament to great use!
The third SecTest is a flex slot. It was a third Bank Job until right before the tournament - still not sure which is better. Three SecTests definitely felt like one too many, but then in some games I had two running at the same time, and the econ flowing in was super-nice.
Earthrise is definitely better than Li here, although it strains the econ a bit more. Quite a few games were won on a razor's edge after taking a significant hit from installing The Hotel.
In closing, Leela is awesome, her ability is amazing, and if you haven't given her a try, go do it now!
(The Corp deck I used for the tournament was an old-school HB Rush/FA hybrid, to be found here: http://netrunnerdb.com/en/decklist/17423/oldest-of-the-schools-planet-harry-vienna-sc-first-place-)
16 comments |
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16 Mar 2015
hypomodern
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16 Mar 2015
skydivingninja
I'm happy to see Leela winning so many store champs. Love the idea of the Atman splash. Congrats on the win! |
18 Mar 2015
Gespenst
Congrats on your win! Shame I didn't get to play against your Leela. Looks really solid! |
18 Mar 2015
PeekaySK
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18 Mar 2015
Gespenst
@PeekaySK You better watch out for my Nasir during the upcoming regionals ;) I'm not giving up on that ID so easily! |
20 Mar 2015
Manticore
I love this deck. Any comments on why you run eleven ice breakers? I've found that to be fantastically helpful in my games with it and I have some ideas why, but it's a little unintuitive at first and I'd like to hear your thoughts. |
20 Mar 2015
PeekaySK
As for the breakers, the obvious smart-ass answer is "Because ten was too few and twelve would be too many" :P A more helpful answer is to not think about the number of cards, but rather the problems presented by ICE and how the individual answers fit into a cohesive whole:
...and that's how I got to eleven breakers. You'll notice that the price I'm paying for the suite is lack of Sneakdoor (for both slots and memory reasons), but I feel the versatility, resilience and efficiency of the suite makes it worth it. (There you go, thought process enough for ya? :P) |
26 Mar 2015
Watzlav
Congratulations -- what an outstanding achievement! You'll be remembered by future generation as "the guy who started 1337MA!\| archetype". Seriously, gratz on the shiny plaque. |
30 Mar 2015
Twitch_City
This deck is amazing. I brought it - unplayed - to a 5-round 23-person Spring Kit tournament, and it won 5/5 games, even with some substantial misplays on my part (I definitely forgot Leela's ability a few times). Thanks so much for sharing! |
19 Apr 2015
PeekaySK
Why would I? 5 MU is plenty for three permanent breakers, a utility piece and one solution to the particular problem at hand. Different rigs for different matches - hell, sometimes different rigs for different phases of one particular match. |
19 Apr 2015
Humanoids
It just seemed to me that you would desperately need 6 MU in the late game (if the corp survived to it somehow). 1 MU for barriers, 2 MU for sentries, 2 MU for code gates. If you wanted to install Femme Fatale or an Atman, you wouldn't have enough space. Might just be me being too narrow-minded and dumb, though. |
20 Apr 2015
PeekaySK
Femme or Atman is one of the 2 MU for sentries, though ;) Also, don't just think about it in terms of ICE types, but also strengths: there's plenty of common ICE setups where an Atman at 4 gets you through all the problematic sentries and most remote Code Gates. This is even more true in any particular game, once you take into consideration stuff like ICE positioning, Shutdowns, Inside Jobs and whatnot. |
Congrats! Glad to hear you Got There (tm) !