Buzz Work Redux (3-0 Durham CO)

DisgruntledElf 61

A slightly modified version of the Buzz Work deck I played in Fite Club, the additions of Charlotte and Holo Man felt really good. API-S Keeper is still interesting, as you can convert any counters into 3 credits and it has a higher trash cost, but the ceiling on Charlotte is significantly higher.

I think swapping VSA for either a second Magnet or finding some way to fit in The Powers That Be would be a good way to spend that annoying 15th influence, but slots are very tight. 8 felt like the exact right number of ICE, so I think if you wanted to include The Powers That Be, it would have to come from a non-ICE slot unless you want to get greedy. As I'm greedy, I might cut a VSA for a Powers and see how that feels.

It's the same gameplan. Spam a bunch of stuff and try to do gross things with Vladisibirsk/Holo Man. Score ARES ASAP if you can and leverage Charlotte/Federal Fundraising/Rashida to keep up the flood of assets while using Amani Senai and Self-Growth Program to just generally be a horrible person.

Matchups on the day were Lobisomem Kit, Hoshiko Mulch, and World Tree Arissana. Good opponents, good times.

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