Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Gotta go fast v2 | 0 | 0 | 0 |
Include in your page (help) |
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V2 published
2 comments |
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28 May 2014
Jashay
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10 Jun 2014
Vithar
it really does involve quite a bit of luck, and im aware of that, but it requires less and less luck as the game goes on. and your chances get higher at a good pull. sometimes all it takes it to run and grab two 3 point agenda's or a 3 and a 2 and put a lot of pressure on the corp. most of the early fast wins ive gotten, come from scoring from a makers eye into a legwork the next turn or click and pulling what you need to finish it. most of my two turn wins usually come from makers, legwork credit credit into a makers/legwork next turn. and if lady luck (in the form of a ring on your index finger) is with you, it can end games before it starts. |
How did those super-fast wins come about? I'm assuming multi-access was involved, but you'd still have to have a fair amount of luck there, as against a lot of decks that involves stealing more than one agenda a turn.