Mad Ag

CJ 238

Welcome to mad world of AgInfusion, where runs move in ways you don't expect.

The main idea of this deck is to utilise AgInfusions main strength. I've seen some people discuss it as being like RP, where forcing two runs to hit a server is key. Whilst great this feels like a side benefit to making people faceplant horrible taxing ice nomatter where they run!

The basic plan is simple, install a horrible ice and get it rezzed as soon as possible. (EBT is your friend if they aren't running), after that they can't run anywhere without being forced into a DNA Tracker, or even better Chiyashi.

In early testing this has three effects.

1) People forget about the ID ability and are killed stupidly. ( Run HQ, chiyashi rezzed, take damage, hmm Corp is now broke so run R&D, oh shit I'm on the chiyashi again!- This has happened in multiple games)

2) People have to really get their breakers and econ in order before running anywhere at all. This can hopefully give you a window to score once or twice, then medical breakthoughs are great for squeezing a final score. Even when breakers are up, having to deal with a chiyashi or Janus every turn can easily create scoring windows as the corp gets poor breaking them.

3) Having to run twice (once hitting something horrid) to check 1 ice remotes, adds a lot to shell games, as it costs so much more to check the server. Mushin then Ice, if a great play if you've got one of your big ice rezed.

Some card choices

Labyrinthine Serves- Could be all future perfects if you prefer, But with Mind Game and the Trap assets its very fun to use.

Chronos Project- Scoring one is so good against conspiricy breakers and recursion decks that I always like including them

Prisec- Arguably a changeable shot, but great for bluffing a run or making a trap hit even worse

Preemptive action- You could use Jackson, but preparing for rotation feels good, and its fine for recurring Ice with friends, and re-boosting economy.

Potenial additions

An offer you won't refuse works well but the deck is arguably too large as it is.

Given you want the runner to keep hitting the same ice, wetwork refit could be good if you can find the influence and up the number of bioroids.

Hope anyone trying this has fun and I look forward to seeing other AgInfusion builds soon.

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