Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Here's my iteration of CP. The goal is simple: use CP's ability + Power Shutdown to eliminate breakers (especially fracters), while using Mushin to threaten Overwriter / 2 - 3 pointer scores. This deck runs fairly light on credits, mostly needing 2 - 3 a turn. There is plenty of synergy to be exploited:
Biggest weakness is lack of ice for early game, but 3x Shock, 2x Fetal and 1x Shi.kyu should punish many runs. Don't forget Hokusai.
Can't wait to test THIS one.
8 comments |
---|
3 Sep 2015
esutter479
|
3 Sep 2015
LynxMegaCorp
Thanks! I unfortunately have very limited access to octgn, so I don't know when I can test it. I'd be elated if you took it for a spin and reported back. :) |
3 Sep 2015
esutter479
Sounds like a plan. I play at a local store every Tuesday evening...I don't see why I can't give this list a whirl. :) |
3 Sep 2015
LynxMegaCorp
Hm... I think Quicksand could be decent in this deck, especially with the increased deck size. But it would lack the versatility of Bako. Do you think this deck has enough ice? Maybe remove the Back Channels for Wraparounds to protect against AIs? |
3 Sep 2015
666Raziel
I just played this game on OCTGN. It's very interesting and efficient. Even after a LARLA the runner (Fisk) could no setup a proper rig. Here are the tweaks I would make : -2 Back Channels / +2 Wraparound -1 Chronos -1 NAPD / +1 Utopia Fragment (always nice with Mushin and it gives a lower agenda density) -1 ToL / +2 Medical Research Fundraiser (this deck needs money) -1 Hokusai Grid / +1 Snare |
3 Sep 2015
LynxMegaCorp
You used this very deck? Woot! I agree with your changes after thinking about runner options. My only question being why Snare? Left it out mainly because I only need to land 1 net to activate CP and I didn't want to be caught broke (or stress myself over it) when Snare! was accessed. Shi.kyu was essentially my Snare option. Also, removing Back Channels and Trick of Light mean that Mushin'd Cerebrals become dead weight. |
3 Sep 2015
666Raziel
Yep ! ^^ Snare is for Jedi Minds Tricks against multi access. If you're afraid of cerebrals becoming dead weights, then maybe you can add 2 Shell Corporation instead of MRF. |
3 Sep 2015
LynxMegaCorp
I like that! Thanks for the feedback. :) Glad to see this deck has potential. |
I like this CP idea! :) I'm working on one myself...probably gonna publish within the next day or two. It isn't quite the same, but I believe that possibly we could take inspiration from viewing the other's build. Good luck in testing!