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teddykgb 14

So I love big ice, but until recently I have always found it to be a lot of effort to get them out. The additional problem with one piece of ice, is that no matter how strong it is, its not ready to stop a full-blown runner rig. So I came up with a few ideas and now I'm playtesting this and would love some feedback.

Implemented into this deck is a rarely-used card (at least in the local meta) called Minelayer from HB, which is basically a reverse-howler. The difference is that it's a 1 cost 4 str code gate that allows you to put a piece of ice directly in front of it for free. Yes, the runner will still get into whatever server they're running, but it's likely to be the last time they run it for several turns. With a Janus, Heimdall, Hadrians, Swarm or Ichi in your HQ, that becomes an extremely costly face check, especially at the beginning of the game.

Economy is all basically burst with the transaction bonus from Weyland and from HTs and Geothermal Frackings, with very few assets in the deck outside of melange to keep the runner spending money on your uber-walls. Only upgrade is Simone.

I won a couple games last night playing with this deck where a full blown Shaper rig had to spend almost 40 creds to get through 5 pieces of ice on my remote. Not sure if it's consistent though so looking for your feedback. It's also fun playing a Weyland deck that doesn't do TnB for a change.

It's also fun to have 7 bad pub and still be able to bankrupt the runner on his attempts to break your servers.
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