Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Vacuum Cleaner, look at this deck, and I think it is enough.
8 comments |
---|
26 Feb 2014
PeekaySK
|
26 Feb 2014
Magnetic
Account Siphon is almost always used in first round then I remove 2 tags. Scrubber synergy with Whizzard and helps to destroy cards like San San City Grid. |
26 Feb 2014
x3r0h0ur
I think I agree with PK, the slots and 2 credits you invest into that, you'd be better off slotting 3 econ cards which will gain you more than the 2 credits it saves you and those credits work even if your opponent isn't running resources. Consider liberated accounts. Higher floor, but you can easily gain those credits that you might save, and more, and apply them with more flexibility. |
26 Feb 2014
PeekaySK
Um... no. Let's do the math: you pay 2 and an action to put Scrubber into play. This saves you 2 credits when you're trashing a 5-coster (or a combination of cards costing 5 or more to trash). Unless you're expecting to trash at least two SanSans (preferrably three, to justify the deck space) after you play the first Scrubber, it's a losing proposition. Now consider that Scrubbers #2 and 3 are basically dead draws, since there's no way in hell they'll make themselves useful once you draw them. The Scrubbers could possibly have a justification in super-deep Medium dig decks, where you actually run into more than one trashable card per turn, but here, with zero Mediums and zero Nerve Agents? Most definitely not worth it. Hell, a third Imp will do better things for you than a Scrubber. It's the same 2 credits and an action to install, and will trash a lot more stuff ;) (Don't get me wrong, I love Scrubber and think it's a solid card, especially in Criminal, I just disagree with it in this particular deck, for the above reasons) |
26 Feb 2014
bcavalier
I too love scrubber, but I too would say you need to delete it from this deck, especially 3x ... since its really only economical to have 1 out even in the most extreme cases. I would suggest you replace them with more econ. I would also replace the Akamatsus with Djinns, as it give more memory for your non-icebreakers (I know you'll have to install them first) but also gives you a virus tutor. I'd also try to find room for 1 Medium. It synergizes remarkably well with Keyhole, as your Keyhole runs put counters on Medium, and after they wipe, you can still Keyhole run. Along side that, with your theme, demo run could be brutal, with a large access into R&D. Think this: you Keyhole, Keyhole, over and over building counters. The corp doesn't wipe because you aren't standard running R&D, say you build 3-4 counters up over a couple turns. Demo Run, and then regular run, accessing 9-10 cards, after keyholeing all those cards. I could see a deck like this actually milling the corp out. |
27 Feb 2014
Magnetic
" super-deep Medium dig decks " - Hell yeah. I want to do somethings like this. If you have any good deck list, please share with me :) Thank you for your feedback. I just though about somethings like Vacuum Cleaner and tried to do this. It will be much better when this Vacuum Cleaner will suck everything, Agendas from Nerve, Medium, and trashing everything what is bad for me. I will try to fix this today, if you dont share something cool. Cheers |
27 Feb 2014
Magnetic
" super-deep Medium dig decks " - Hell yeah. I want to do somethings like this. If you have any good deck list, please share with me :) Thank you for your feedback. I just though about somethings like Vacuum Cleaner and tried to do this. It will be much better when this Vacuum Cleaner will suck everything, Agendas from Nerve, Medium, and trashing everything what is bad for me. I will try to fix this today, if you dont share something cool. Cheers |
27 Feb 2014
PeekaySK
The most common trap players get caught into with Anarchs is planning for the best-case scenario, as opposed to the worst-case scenario. Don't do that :P
Don't have an up to date decklist right now, but honestly, they aren't that hard to build:
Other things are variable - like, which economy model you choose, which console you go with, etc. Personal Workshop is a very solid card in the Grimoire variant, because that way you can play your Mediums in advance and conserve the virus tokens you'd get from Grimoire, without the corp being able to do something about them. |
Scrubber is totally overkill in here. Also, Daily Casts has serious anti-synergy with Siphons (since you're not running any tag-removal tech).