Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
A Study in Static |
Humanity's Shadow |
Future Proof |
Creation and Control |
Opening Moves |
Double Time |
Honor and Profit |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Iain Sterling - Criminal Network v1.2 | 1 | 1 | 1 |
Inspiration for | |||
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Criminal Network v2 | 0 | 0 | 0 |
Include in your page (help) |
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The events in this deck are strictly for economy and tutoring. My desire was to do the Criminal thing differently, so none of the usual event tricks are included.
The Helpful AI can be tutored with Hostage to make sure Underworld Contacts are providing credits ASAP. Calling In Favors is intended for the mid-to-late game to provide powerful burst economy for runs when you have your network up and running.
Get your breakers into place ASAP and put pressure on the central servers using the Interfaces.
2 comments |
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8 May 2014
Billious
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8 May 2014
TonganJedi
That's definitely the danger. The focus then is to hit R&D and HQ before they can get them into remotes. But if they don't know you're not running with AI breakers, they'll still be cautious about putting them down in remotes until they're reasonably protected. Advantage: runner. |
Nice to see a mid-end game criminal deck.
The biggest downside I see that if the Corp notices your theme they can set up some simple dataforts to protect assets and agenda and then advance them at their leisure.