Mighty Dinosaur Sage

Magic_Marmalade 33

I wanted to find a way to get a lot of use out of Sage in a breaker suite as it seems like a powerful card for what it does. Trying to install one on a Dinosaurus alone gives it a pretty hefty strength of 7 if you don't have any Datasuckers installed.

I opted for Creeper as my killer as it has the advantage of being in faction and not taking up any memory due to being a cloud program. I figured since I'd have the two link from the Mem Chips for Creeper I'd also inculde Underworld as a source of econ. It's also a 2 cost per sub routine breaker, so I figured it'd be another excellent way to utilize the e3 Feedback Implants.

Personal Touch and the Mem Chips are there to give even more power to Sage, however after a few runs I'm thinking it might be a bit overkill with the Dinosaurus alone supporting it, so I might swap those out for more draw or econ.

The Supplier does a surprising amount of work in this deck. Especially if you get him early. The Replicator ensures that there's also some form of hardware for you to put out and he makes Underworld and Pro Cons a hell of a lot more cost efficient.

I'd welcome any advice anybody has to make this deck run better.

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