Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
“We have found the latest way to increase profits.” she heard him say. “By processing the majority new business ventures through the SanSan region, we are able to increase our profits by nearly 200%.” Director Haas knew she needed to make a decision, and quickly. She had just finished a meeting with the new security teams, feeling reassured in the new upgrades to their defenses. The security team had ensured us that the latest upgrades would be secure for quite sometime in face of attack. They also mentioned that while the system was not flawless, it would be able to deter attacks even when compromised.
This is the latest update to my favorite fast advance deck. I aim to fast advance through multiple means. It includes a ton of recursion effects to ensure you always are able to get that train rolling again. I have designed the deck to be taxing on the runner even when they have a full rig. The ability to recur Biotic Labors, SanSans, or money/JH is insanely powerful. Let them spend 10+ credits to trash that SanSan, make them do it again. NAPD has made it even better. I have had all 3 copies in archives, runner seeing them and unable to steal them. Then I manage to get a jackson out before he could get money.
I am currently 5-2 with this exact deck, but have placed in the top 4 in 2 store championships, 2nd with one version, and 4th with this exact deck. I've also won tournaments with an earlier version, before a couple of Datapacks were released. I have debated Reclamation Order, but I have sided with archived memories for my type of play.
Let me know your thoughts!
Tournament winning deck - http://netrunnerdb.com/en/decklist/2425/2013-denver-central-s3-1st-place-corp-deck
2nd place Store Championship deck - http://netrunnerdb.com/en/decklist/4619/hb-fast-advance
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