Coupon Kate v.1.2 [DEAD]

caelenvasius 2

WIN CONDITION: R&D Lock Tons of cost reduction and recurring credits lets the deck escalate very quickly once a certain threshold is met--faster than most corps can compensate for. With the rig mostly set up, most runs become very cheap to your credit pool. A high Link and hand size make it resilient to damage of all forms, though taking damage is very bad (there are very few dead cards, even when the rig is complete).

Somewhat vulnerable to program trashing due to zero recursion. Also starts off very slow. Desperately needs some form of economy in opening hand to help the rest of the rig grow, whether Magnum Opus or an Inside Man, preferably the former (Underworld Contacts in the early game help a bit as well, though one shouldn't rely on them).

[DECK PROGRESS: I'm currently working on ways to speed up the deck's early game without sacrificing too much efficiency.]

1 comments
24 Nov 2014 pastorn

Since you have no HQ multi access, might I recomend ditching 2x Scrubber for 1x Nerve Agent and 1x Paricia.

Do you really need 3x Demolition Run? Seems like a card that is mostly usable mid-late game, so cutting one copy won't hurt you.

With your shittty icebreakers (sorry, they are!) I would cut 3x Borrowed Satellite for 2x The Helpful AI. This frees up some more card space so that you can use SURE FUCKING GAMBLE WHICH YOU FORGOT!!