Mushin?

turkishvancat 212

I love the card Mushin No Shin so much! I've used him to great effect in HB (a scored Mandatory Upgrades on your 3rd turn is just sweet), and I've been thinking how to expand him outside of Jinteki even more. Which got me thinking: Weyland has lots of cards to just outright kill the runner. Why not make them even more potent and add some more killing options? Plus I think mindgames are super fun :D

Mushin No Shin can greatly increase your ability to score a kill. Traps are low enough in influence that I can splash quite a few of them in (though I wish I had room for a Tollbooth or two). Mushin No Shin something, and advance it once more, and they're potentially staring at a quadruple advanced Junebug or Cerebral Overwriter. Or it's a GRNDL Refinery and you'll get 24 credits on your next turn. Or it could be an agenda. If they don't run it, score it and rez archer/curtain wall, or make meat damage even scarier, or if it was Project Atlas you'll be able to grab the Punitives exactly when you need them. Or if they steal it, play said Punitives.

I have a good mix of cheap and expensive ice; expensive ice is for Priority Requisition, though there should be enough money to rez them normally if needed as well. The cheaper ice, Ice Wall/Quandary/Guard, can be used to place after a Mushin-ed agenda early in the game to ensure scoring it.

Jackson Howard is amazing, as always; he can recycle money and Mushin back into your deck, as well as overdrawn agendas.

I haven't playtested this yet, but I'm excited to try! Any suggestions are appreciated! Thanks!

0 comments