Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Trace Amount |
Opening Moves |
Second Thoughts |
Mala Tempora |
True Colors |
Fear and Loathing |
Double Time |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Breakin' Breakers (2nd place @ Forever Knight Games; Olympa, | 0 | 0 | 0 |
Include in your page (help) |
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I used to run neural EMP, Punitive Counterstrike, and Fenris to try and flatline the runner, but I've found most players are usually cautious enough to draw up and prevent this from happening.
Since most runners are anticipating neural EMPs / etc, they spend a lot of time defending against these things whether or not they're actually in your deck. I've found it's better to let runners freak out when their hand size gets to low while I focus my real energy on messing up crucial programs and combos. Power Shutdown makes quick work of corroders, which is lovely when you've got Wraparound, and Rototurret / Archer / Ichi make for solid surprise program trashing. All the other net damage serves to hopefully break crucial combos and to freak the runner out / force them to spend time prepping for flatline cards that never really come.
Thinking about sticking a Caprice in here, maybe instead of one of the sentry ice or subliminal messaging, although I love that card and am reluctant to drop it.
0 comments |
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