Wild Wild West

skaterforsale 131

Reina-rado and her trusty steed Wyrm.

This is a basic Reina+Desperado build with an added twist in the form of Wyrm that I'm testing out. The idea is to credit up and install steadily with conventional breakers but making sure to run enough to force rezzes on important servers. Once a prime server is rezzed and prepped for attack, install parasite on a predetermined ICE marked for death and install Wyrm for a surprise destruction run. Instead of dealing with annoying ICE, destroy them from the field and pave a path for multi-access runs with Medium and Nerve Agent.

2 comments
24 Jun 2014 hi_impact

Why are Ice Destruction decks doing this wyrm + datasucker + parasite crap when they can run 2x Kraken and some Same Old Things with simply Parasites/Suckers.

25 Jun 2014 skaterforsale

@scourged Wyrm + parasite deals with the problem immediately without the condition of scoring an agenda. I'd rather blow up a piece of ICE early on and steal agendas early instead of waiting to steal something when they've probably had enough time to stack servers high enough where one missing ICE doesn't really matter. This is also best used with strategic shots, I probably won't snipe an ICE unless I install Medium or Nerve Agent the same turn for multi-access. They'll spend their next turn scrambling to defend the weakened server and you can plan to wreak havoc elsewhere if you'd like. Also Datasucker isn't a necessity for this to be pulled off, it just helps.