Jintekilol

d9w 2

Replicating Perfection makes running remotes not fun. Pop Up Window and Shadow on R&D, HQ, or Archives makes it even less so. After the first or second trap, most runners I've played this against just stop running remotes entirely.

Advancing traps is essential here, if not for the psychological game, then just for the Trick of Light. There's not much economy, and I've had to trash Thomas prematurely just to get credits from him. Always keep at least 4 credits to activate traps and snares.

This wasn't meant to be a flatlining deck, but that's how most games with it end. Snare + Private Security Force has won me a few games, somehow. Fetal AI behind a Neural Katana was another, but I still don't know why they didn't jack out.

I'd like Bullfrog to get more play than it does. It's not a very good card, but it is a very fun addition to the Jinteki mind game.

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