Macgyver Overmind 2.0

SynnerG 15

Already made tweaks, lol. Dropped the other 2MU programs to avoid any analysis paralysis about whether or not to install and when. I upped the count for Pro Contacts to more likely see it due to the dropping of Magnum Opus. Added another Scavenge, e3 Implants, and SMC. Feels tighter overall.

Goal is to install Overmind on an Omni-Drive so that it's own MU cost is not subtracted from the possible counters and it makes it strength 1 for its first run per turn. The Cloud breakers allow you to have backups without hurting the potential number of MU counters on Overmind. Scavenge when available MU is high to reload it. Grappling Hook and e3 can also extend the life of the counters. Levy AR Lab Access if you've had to trash most of your rig by late game to start it up again.

As for economy and play, there are multiple sources of income and you're probably looking at big R&D digs. Hostage is to get out Orcale May or Pro Contacts. ProCon for early game while you dig to build your rig, Oracle May in the mid game while you only are looking for particular cards. The sooner you get out Underworld Contacts the better, but are a simple boost.

Feedback Filter is there for meta protection and should be quite usable against Jinteki if your econ is established. Link will help against tags and Punitive Counterstrike, but Plascrete could always be added.

2 comments
13 May 2014 x3r0h0ur

Dyson is expensive. If you're running hostages and uwc, run helpful ai. He can save your Bacon and gives tutorable link.

Motivation is not tutorable and without it may is way worse, I'd run 3.

13 May 2014 SynnerG

Didn't know 2 credits was expensive, lol. But yeah, I could stand to have more Motivations.