Obo Palana (Store Champ Winner)

tf34 1380

1/28/18 - Crossroad Games

This deck was created by myself and @Crunchums over the last few weeks. Taxing ice, money, and scoring upgrades. Can play rushy or glaciery, depending on the matchup. Dance the never-advance dance.

Some notes:

  • SFT lets you NA Nisei, and pressures the runner into central runs that they otherwise might not make
  • Marilyn Campaign is a recurring NA threat
  • Komainu is a beast against Anarch, especially since you have 3 IP Block and are capable of walling out Turtle
  • Ice placement is very important
  • Sometimes you get flooded and lose; such is the life of a fair Corp in a post-Jackson world

Potential changes:

  • The last 3 influence is sort of whatever (tried Vikram 1.0 and Tollbooth, but FC2 was better)
  • Considering 2nd Fast Track. Scoring Nisei is Very Good.
  • Considering Preemptive Action (Snare!, SFT, upgrades, Maw’d agendas).

Deck went 4-1. Only loss was to @Crunchums, who was playing an identical copy of our runner.

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