Hydra CtM, but with Jeeves

ClosDeLaRoche 763

This decklist took the popular Hydra CtM and removed BOOM! in favor of a tempo strategy. I had to go down to 2x of the popular CtM cards to get everything to fit but the deck plays consistent despite this.

2x Market Forces is the best tag punishment for this strategy. Who cares about 7 meat damage when you can devastate the runner's economy and score out a Bellona for the win? With 2x, don't be afraid to use one with the runner floating a single tag if it means landing a HHN. In this case think of Market Forces as a faux Econ Warfare.

Never put Turnpike on R&D. Use it to protect Jeeves.

Nico is surprisingly solid in this deck. It's CBG that can hide under ice for three turns, plus a free draw.

Sprint is another card you don't see in CtM to often but pulls it's weight enough that I find myself shuffling it back in with Spin Doctor. Rez Rashida, 3x install then Jeeves-click a Sprint is one powerful turn.

That's about all I have to say! If you've played me in Jnet casual lately you've probably gone up against this and can attest to its strength. The only deck that takes it apart is that World's-winning MaxX with all that damn tech. Slums + Informant + Maw is hard to deal with! Other than that, this CtM has a great shot against any other runner.

Cheers y'all -Clos

1 comments
15 Dec 2021 ClosDeLaRoche

BTW NetrunnerDB won't allow me to add Ping to my list? The hell? The 49th card is a Ping