Symptoms Include: Dripping, Parasites, Buddhism, and a dog.

17thknight 14

Alright, so I really like this deck. It's janky, it's weird, it's fun. I built this deck around Hivemind. It is the focal point of the deck. So let's begin....

Hivemind - the key to the deck. It is here to interact with all the other viruses, which are empowered by it. You ideally want to play it on a Progenitor so that its 2memory doesn't count against your limit and so that it can never be below 1 virus counter, even if the Corp purges.

Self-Modifying-Code - Even though Hivemind is the focal point of the deck. DO NOT USE SMC TO PULL ONE OUT! You want to use SMC to pull out Djinn, which you can then use to search for all your other viruses (including Hivemind). SMC is also used to pull out Chakana, especially in the middle of a Corp's turn to suddenly stop a fast-advance maneuver.

Chakana - As just said, use Chakana coupled with a Hivemind to increase the cost to advance for the corp. This is powerful tool and is one of the key interactions of the deck. Try to keep Hivemind at 3 virus counters (easily done with Virus Breeding Ground)

Incubator - A powerful tool, using a Surge you can take it from 0 - 3 counters in one turn. Save up or rapidly advance it using Surge and then dump all the counters on Hivemind.

Gorman Drip v1 - A good economy card. It does NOT spend virus counters when it is trashed, it only checks for how many are hosted on it, which means that you can trash it to gain 1 credit for every virus counter on Hivemind (without trashing any virus counters off of Hivemind).

Medium and Nerve Agent - I considered using two Mediums (to double-down on an attack on R&D) but decided to instead spread between attacking R&D and HQ so that you have multiple attack options.

Progenitor - USE FOR HIVEMIND! After you have a Hivemind on a Progenitor you can use others for different viruses, but you MUST prioritize one Progenitor for your Hivemind. Why is this so important? Because Virus Breeding Ground requires you to have 1 virus counter before you can move one onto a virus.

Virus Breeding Ground - If you have a Hivemind on a Progenitor, VBG can move a counter to it with one click. In two clicks you can go from a 1-point Hivemind to a 3-point Hivemind. The corp can either purge every turn to prevent this, or let it go, which they'll have to do. You can even (for two clicks over two turns) have a 5 point Hivemind. Again, to prevent this the Corp has to purge every other turn. They'll have to let it go or functionally sacrifice the game.

I've Had Worse - I went with this over Plascrete Carapace because it is card draw and it protects against Net damage as well. This does leave you vulnerable to meat damage, BUT it makes you less vulnerable when attacking a Jinteki discard pile.

Djinn - The main virus-tutor of the deck. Use SMC to pull out Djinn. Use Djinn to pull out Hivemind, Incubator, Medium, Darwin, etc.

Darwin - The main breaker of the deck. Powered by Hivemind, Darwin becomes a force to be reckoned with. Your only fear is Swordsman, and the deck includes a means of dealing with him.

Cerberus "Cuj.0" H3 - Kill Swordsman. Good boy.

And that's it! The power of Hivemind. I don't think this has the consistency needed to be a tournament deck, but hot damn is it fun when it works.

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