Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after First Rotation |
Dig hard for Magnum Opus. Make a right mess of the corp's ICE with Escher, line everything up nicely for Study Guide to smash through. If the corp is only hiding behind one ICE, you can punish them hard for it early. Otherwise, play it slow, keep checking as much ICE as you safely can (Tinkering helps) to make your Eschers as good as possible.
Stimhack is there if you absolutely must crack a remote at all costs and need a credit boost.
4 comments |
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19 Nov 2017
Hillsy
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19 Nov 2017
Aerodyne
I do like the idea of throwing a Legwork in there for sure. The Easy Mark seems a bit odd on its own, it used to be a 3 of before I expanded my card pool a bit, and the other two got swapped out for the Dorm Computers. Definitely would love to have 2x Spooned in here - they would replace the Easy Mark, Dorms and Ice Carver. |
21 Nov 2017
Snake Eyes
A single professional contacts is a waste imo, you either want 3 or 0. The single comet seems kinda low for an Opus deck, you're going to need memory units if your Omni drives come awkwardly, would consider adding a 2nd. The Easy Mark is a wasted influence, you're already able to mash the Opus button in a way that's already more click efficient (since you need a click to draw the easy mark, whereas the Opus is just there, tutored, etc). Would consider trying to slot in either a legwork or a turning wheel for some options to press on HQ. Good call with including the sac cons. |
I really like the look of Study Guide in Kit especially, I'd run 3 Magnum for the consistency if possible. 2 Dorm Computer seems like a pretty hard tech card against tag heavy metas, so if you're seeing a lot of that I can see 2 (maybe) but 1 might be enough of a silver bullet if you see enough.
Maybe swap out 1 Dorm Computer + Easy mark for 1 Legwork and a Same Old Thing? Just an idea.