Piracy Law

North 144

Another brainchild that's yet to be tested.

Conception thoughts;

Pirate stuff is pirate stuff, but presuming your running, Liza has the innate draw power to get to it I believe.

Paragon to help you dig for stuff and nab a few credits, Bankroll also helps on money - also goes down for free off Thunder Art Gallery. Crash Space gives you the freedom to clear Liza's tag and fire Art Gallery.

Dorm Computer does a similar job, but can be preserved for making runs at times when the Corp's been mean and done something like put a Data Raven over R&D. Or you just don't have a Crash Space down yet, or want to spent clicks on other things.

FTT allows for value single-access R&D runs rather than multiaccess. Argument can be made to remove it + things for TTW w/ stuff, as you're running centrals anyway.

Liza being a 50-deck means space for pirate pieces AND actual breakers.

While we don't like giving the Corp money, Tycoon is a cheap barrier breaker. And by cheap I mean free to put down with Art Gallery. And can always try to take the money back with Diversion of Funds.

Earthrise so you aren't leaning entirely on Liza for draw. Another Career Fair/Thunder Art target.

DJ's in the house - summon your G-mod of choice, though the optimal choice would be Hayley of course.

EDIT 1; "It's a Pirate Liza for Me" as an alternative deck name. Also things like Falsified Credentials and Embezzle would probably also work out well enough. False Creds helps with Turtle + checking remotes after all.

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