Elizabeth Mills' Bouncing Castle (11th London Regional)

tomdidiot 574

This is an attempt at a Weyland Supermodernism deck with both a late game, and an early game threat. It has enough cheap ice to score out early, but also has massive walls and annoying things to keep the runner out late in the day. It revels in bad pub - Lizzie Mills bouncing up and down gets rid of a lot of bad pub in a hurry. Actually being able to frack will make you monumentously rich, and keep the Scorch and Midseasons threat up.

Deck went 3-2 on the day ( I had a superbye, RIP sweet NEH prince), losing once to agenda flood (3 Frackings in a row on top of R&D = sadface), and once to a play error.

4 comments
23 Apr 2015 Brendan

This looks almost identical to the deck I took to the London Store Tournament! It fared pretty badly, as PPVP Kate is quite capable of remote locking.

23 Apr 2015 tomdidiot

I had previously taken it to the Rayleigh SC (Came 3rd), and a couple of GNKs in London (Where it came 1st and joint 2nd). Yeah, pre-paid kate is a bad matchup, which is why the Ice-suite is almost entirely geared towards screwing Kate up - lots of code gates which I can re-deploy, either incredibly cheap, or dog-taxing Barriers, and big sentries.

23 Apr 2015 FarCryFromHuman

Checkpoint might be fun, and Muckraker is just awesome when you have tag punishment, mad money, and can shake bad pub. At it's worst, it's a 4 tax on Mimic for 3. At best it's game over.

23 Apr 2015 tomdidiot

I've deliberately moved away from cards that give bad pub unless the are strictly necessary (the original version ran a shinobi) - it's bad enough when Lizzy doesn't show up to clear the bad pub from Hostile Takeover. It's even worse when the ice actually gives out bad pub.