HM: Harm and Healing

Oneiro 260

This is the newest alteration of my revised "The Thing That Should Not Be"-Deck (shoutouts to the creator of the original - omegalive2002).

Most pieces of the build can be found in my original decklist. I will just comment on the changes i made.

Assets: I added another jackson howard, just because i feel that he is so important for this deck to work fluently. On the other hand i removed one health clinic. While it is good to earn some money, this card is primarily used to bait the runner into a server and to make him spend some credits to trash it.

I removed one Shi.Kyu, simply because one is enough for this deck. I see it in almost every game due to jackson howard and am able to either hurt the runner by inflicting net damage or by giving -1 agenda points. Three shocks and one snare where added to give rnd, hq and archives some additional protection. Those also help to show the runner some traps with your giraffe purses and to lay down a few remotes (e.g. two breakthroughs and a snare).

Upgrades: I removed caprice nisei, because i had the feeling that often enough i just can't pay for her and didn't use her too much. She is strong, but this deck is so fast in most games, that she is not necessarily required.

Operations: I got rid of the fundraisers, so taxing the runner is more efficient. Instead i added three beenstalk royalties. These are not only good to get some extra cash, but help also to recover from a siphon.

ICE: Although RSVPs could do a pretty nice job of avoiding some trashes, they don't help with taxing the runner in most cases. That's why i removed them and added two inazuma instead, which help making servers deep and taxing. I also added another wall of static as a solid etr-ice, which helps to tax the runner, too. I furthermore removed grim, because it felt too situational and the bad pub goes against the theme of taxing and opening scoring windows. Swordsman got also lost in the deckbuildung process, but i still look for a slot to see his return.

All those changes are not necessarily superior to omegalive2002's original list, but they fit my playstyle better and helped me to get much more consistent with this kind of deck.

Let me know what you think of the changes ;)

1 comments
18 Mar 2015 SQUIDwarrior

This was a fun deck! Very taxing with the Komanius and Pups. All the Shocks! and Snares! made it really punishing to run on the centrals, especially when I kept the Snare in HQ and trashed the Shocks to Archives. I need some more time with this as my bluffing didn't work as well as I had hoped, but I enjoyed it.