Hand to Hand (v1.0)

Artbroken 9

(Note: I'm still pretty new to the game and own a limited set of cards, so this deck reflects what I have to work with. In particular I don't have Honor & Profit yet, which would make a big difference.)

Very simple principle here: run H&Q at least once a turn, every turn, no matter what.

  • Mr. Li and Special Order give me some desperately needed tutoring
  • Decoy hopefully stops my resources from being trashed once I'm inevitably tagged
  • there must be better choices for icebreakers than these

This is one of those decks that you know is going to lose, but you hope you learn something from the failure.

Well. That's the theory.

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