A strange, tested Gagarin. (Game-losing agenda inside)

Erik_Twice 2044

This is a Gagarin deck I've been toying with and that has proven surprisingly powerful. Basically, I decided to try Iirion Claus' Gagarin build which had a lot of stuff I liked (Lots of tutors, Blacklists, Mumbad City Hall Engine) and quite a bit of stuff I didn't (11 agendas). I decided to cut as much of the later as I could and make room for more of the first.

In practice, this a Gagarin deck that is centered on developing the board and then, after lockdown, closing out with Mumbad Construction Company. A low agenda density, lots of draw filters and Museum keeps servers safe while dangerous assets whittle the Runner down. Eventually, you fast advance your agendas and win.

Also, Goverment Takeover fits the deck well. You can win even if they steal it turn one.

4 comments
1 May 2016 Gaxeco

Good deck Thanks god I didnt match you today :)

1 May 2016 Erik_Twice

@Gaxeco

Next week you will! =P

6 May 2016 ODie

Why Hollywood Reno over any of the other Weyland 5/3s? Moving counters from the Construction Co. isn't going to trigger them, right?

7 May 2016 Erik_Twice

@ODie

Ah, the ability doesn't matter, it's just a 5/3 you can fast advance with Mumbad Constrction Company. (Remember it requires the agenda to be face-up in order to work).

I actually never score Hades Fragment or Goverment Takeover.