Andy Panchasucker (1.1.1.1 tournament, 2nd place)

MattyJWest 65

Took this deck to a 1.1.1.1 tournament organised by the Sneakdoor Melbourne group, ending up placing second after four rounds (SoS put me in second, I think I was tied on points with three others). I'd started with a plan to make a traditional Andysucker deck, but decided to go for a Panchatantra/Gingerbread combo deck instead. While I wasn't convinced that it'd do all that well, it definitely managed to hold it's own on the day. It especially makes anyone who bought Data and Destiny NBN decks very sad. Here are my 1's:

Core: No real surprises here except for maybe Decoy. I thought I'd encounter far more Sea Scorch than I did and wanted some protection. Crash Space is the only meat protection, and while it's obviously not as good as Plascrete, barring an All Seeing I it can at least soak trash clicks to lower the number of meat damage cards played in a single turn. Plus recurring tag credits makes your limited Siphons slightly more palatable. There was a spare influence pip that I was originally going to use for Stimhack, but switched it for Akamatsu in the event I needed more Pancha memory.

Honor and Profit: Gave me Gingerbread obviously, but also adds Sec Testing and Legwork to the mix. While I mainly took Logos as my console due to the limitation of 1 Desperado in Core, it actually did a fair amount of work during the day dredging up clutch cards. Express Delivery is the only "draw" card in the deck, and while it's not that good it was good enough to stop me spending my playset .1 on a better draw card. From observation, clicking to draw seems fairly prevalent in 1.1.1.1 anyway.

Kala Ghoda: Again, neccesary for Panchatantra, but also gave me Mongoose and High Stakes Job. Mongoose is great for tackling early sentry rezzes, and also for saving Pancha activations on more glacieresque servers.

Temujin Contracts: Hardly an unexpected choice I'd wager.

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