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Free credits from spinal modem and cyberfeeder. Darwin cuz it can be tutored, keyhole to your hearts content
9 comments |
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10 Feb 2014
ZiNOS
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10 Feb 2014
Diegofsv
I just love so much my knights! And I loved Nerve Agent so bad. I'm still with Grimorie, I don't use cyberfeeder and I go with 3 knights and 1 darwin for backup. Keyhole is R&D aggressive already, I like the versatility that Nerve Agent gives me when R&D is locked down (countless times I won because of it). Still, this version is amazing as well.....awesome. |
11 Feb 2014
wedgeex
If they're trashing Ice with Knight on it that doesn't seem like it would be a bad thing. You're running Parasite after all :) |
11 Feb 2014
PlutoNick
@wedgeex you are right. Now I can't decide if I prefer Darwin+cyberfeedr, or Knights+Nerve |
11 Feb 2014
PlutoNick
I just played 4 games with this build. I got creamed. Only managed to win 1. I was more lucky with the previous version. However I played against a Weyland deck with big ice... |
12 Feb 2014
Zeyar
I have always found Darwin to vulnerable to purging, which is made worse by the presence of suckers and Medium. |
14 Feb 2014
PeekaySK
As someone who played http://netrunnerdb.com/en/decklist/1003/swiss-army-whizzard to death, I can tell you that Weyland has always been my toughest matchup. The Scorched threat means you can't siphon recklessly, the advanceable ICE means you can't leave them too much time, the operations-based econ is extremely hard to keep down/gain a tempo advantage upon, and their agendas (tutoring with Atlas, econ power of Government Contracts, and lately the flatline threat of Cleaners) mean that you can't "let one slide" with nearly as much impunity as you can with other matchups. Weyland is pretty much 70% of the reason I'm running at least 2 Imps when I run siphon-heavy anarchs, with the remaning 30% being NBN (if you don't nuke Closed Accounts and Psychographics whenever you see 'em, you're toast). |
Like the new version. However, i really liked the knight because it gave you the option to keyhole the RnD and then jump to the archives and pass through there also. (jump refers to the knight move :))
Will try the new version. Knight was surely fun though.