Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Trace Amount |
Cyber Exodus |
Opening Moves |
Mala Tempora |
Double Time |
Honor and Profit |
Upstalk |
Up and Over |
All That Remains |
Order and Chaos |
The Valley |
Card draw simulator |
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Six-Point Exploding Heart Technique | 252 | 201 | 68 |
Inspiration for |
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None yet |
Include in your page (help) |
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My Spin on the 6 point exploding heart technique
The power of the nisei/Valley combo is seriously going to shake up the corp late game. Here I use it as a mid/late game scoring strategy as well as a way to build up economy with the Shell corporations, although the economy still needs a bit of work.
Nebulas and wormholes are also awesome ways to deal with headlock decks, though I feel like my deck leans a little bit too hard towards mid-tier ICE to be an efficient rush deck.
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