Companion Killer [HB]

jan tuno 3999

(previous version)

I decided I would be making four Game Changer decks before rotation, just for fun. I ended up making three good decks and one mediocre deck, which really impressed me. They are somewhat tough to pilot but also really really fun.

This is the HB version of the deck. It's a kill deck that aims to flatline with a combination of Neural EMP and Archived Memories, especially just after a Snare!. The Red Level Clearances are an addition to the previous version, and they really help making this feels like a 40-card deck. Cybernetics Court is also generally busted in combo decks and really works wonders here.

I'm uncertain about whether this needs 1-2 more ice, but it doesn't really feel like a big issue.

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