Slight variation of Ber's The Six Point Exploding Heart Technique (http://netrunnerdb.com/en/decklist/19187/six-point-exploding-heart-technique)
Here are the changes I made that proved very helpful:
-2 chimera, -2 rototurret, +2 Crick, +2 Swordsman
I felt that chimera wasn't really doing it for me, as it was a constant cost to rez and I never used it much. Rototurret was much the same way, with a 4 cost for a 0-strength destroyer that the runner could (hypothetically) get around the valley grid with. I put in swordsman to protect against early keyhole/siphon/wanton destruction runs, as it takes this deck a bit to ice up its servers enough to protect against eater. The cricks were fabulous, especially against Noise, to get back Caprices and Valley grids that were trashed.
Matchups:
1st round win against Noise. I took a risk and went with the Brewery, but it never was able to be used as he never dropped to one card, even though he used mainly Faust to get past my lotus fields. Finally, with three agendas stolen, I placed a philotic in my remote, then never advanced it, pretending it was a failed Edge of World trap. He ignored it and left himself with two cards left at end of turn. I scored the philotic and flatlined him.
2nd round - win against Pre-paid Kate. Not much to say; got out early economy, Caprice, and first turn biotic into greenhouse-scored Nisei. Kept him out long enough to score the other 5 points.
3rd Round- narrow win against Pre-paid Kate. We went to time on this one and it still could have gone either way. He had stimhacked an earlier run on my remote, so his hand-size was four. We were both tied at 5 points and he didn't want to split, so he did a last-ditch Maker's eye on my much-iced Valley Grid-protected R&D. He found no agendas and the grid flatlined him.
4th Round- Loss against Wyldside Reina. I again took a risk playing the Brewery, hoping to flatline him before he got his draw engine, but didn't manage it. That combined with horrible agenda-flooding lost me this one.