Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Cyber Exodus |
A Study in Static |
Humanity's Shadow |
Future Proof |
Creation and Control |
Opening Moves |
Second Thoughts |
Mala Tempora |
True Colors |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Turn of the Sentry. | 69 | 55 | 22 |
Inspiration for |
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None yet |
Include in your page (help) |
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Neat idea. You have plenty of 3/1 to pay for an Archer, and the economy looks solid.
I might try to get a few Aggressive Secretaries in here, that or Will-o's. Otherwise you will run into trouble once the runner has a Sentry breaker in play. Also, I am a bit worried about economy since many of those Sentries are expensive, require traces, and your main trap, Corporate Troubleshooter, also drains credits.
Perhaps -2 Snoop, +2 Sweeps Week? / that would get you some more economy, especially since against Andy decks.
And perhaps -2 Troubleshooter, +1 Will-o-the-Wisp, +Ash / that way the runner can't be sure whether a server upgrade is a trap, program destruction, or an ash.