Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Future Proof |
Creation and Control |
Opening Moves |
Second Thoughts |
Mala Tempora |
True Colors |
Fear and Loathing |
Double Time |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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The SNES In The Stone | 0 | 0 | 3 |
Include in your page (help) |
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Interesting build with a solid win rate. The idea is that most people think you are going for scorched. This is communicated by having a huge hand and generating a ton of econ. What they don't realize is that it is for net damage rather than meat. Catches a ton of people by surprise.
Typical strategy is to score out a efficiency committee and then load the six shooter. Alternatively, you can cut to the chase either via Gyri or Power Shutdown.
6 comments |
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3 Aug 2014
BJester
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3 Aug 2014
nbove
Hmmm, maybe I just don't understand, but how does this deck actually land a kill. If most people are assuming that you are going for Scorched Earth, won't they be holding at least 4 cards in hand at all time? And if so, how do you flatline even with a scored Efficiency Committee. 2x Neural EMP, Reclamation Order, 2x Neural EMP is only 4 net damage, not enough to kill someone holding 4 cards. |
3 Aug 2014
ctz
@nbove In the case of 4 cards, biotic labors or two Efficiency Committees were a part of the combo. |
6 Aug 2014
falseidol
you fire all three Neural EMPs from hand, then, with biotics or efficiency committees, use the ADPS combo to fire off three more. |
6 Aug 2014
skaterforsale
Used this yesterday at our weekly meetup and won every single game with a flatline. A scored EC is pretty much essentially for the combo though, still fun as heck! |
+1 for the deckname