Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Packs |
---|
Core Set |
What Lies Ahead |
Trace Amount |
Cyber Exodus |
Humanity's Shadow |
Creation and Control |
Mala Tempora |
Fear and Loathing |
Honor and Profit |
Card draw simulator |
---|
Odds: 0% – 0% – 0% more
|
Repartition by Cost |
---|
Repartition by Strength |
---|
Derived from | |||
---|---|---|---|
Rihanna exposed | 4 | 3 | 15 |
Inspiration for |
---|
None yet |
Include in your page (help) |
---|
I got some great advice from you great players out there. The original was the first post I did ever and I got some great ideas.
However, I thought long and hard about how I want to do this deck and couldn't help but going the knight route. So here's my thoughts and I want to hear some ideas from you guys.
Knight can put some good pressure especially with e3 saving you credits. Corp will want to trash ice and knight if he wants to keep it safe. Special order can grab the next knight and keep pressuring in areas you want.
Of course, trashing 3 ice for all my icebreakers seem like no big deal until I use levy AR to get them back. Hopefully sacrificial construct will do some favors as well.
Data suckers are more for late game when heavier ice strengths come out. I'm not sure if I should reduce to 1 x datasucker and add another sacrificial construct to keep the knights alive.
Obviously the snitch/blackguard combo will add pressure and maybe kill more of the corp's Econ. I'm hoping the sneak door will stretch defenses out even more, which makes cards like inside job a lot more viable.
Also, stretching Hq thin opens up more for account siphons which make the remote servers useless assuming they have no ice rezzed. Hopefully emergency shutdowns can help with that if you don't want to move the knight off HQ. On top of that, Silhouettes ID can't be ignored.
Economy seems iffy to me since Kati takes a long time to set up and I really want to get blackguard out ASAP but I'll have to try around. I think I have a good balance of burst/sustain for Econ.
I dunno. Thoughts?
3 comments |
---|
16 Mar 2014
Elthane
|
17 Mar 2014
Alsciende
The rules explicitely state that when a host is trashed, the hosted card is trashed as well, and that trashing is unpreventable. @op: I would swap e3 for Lemuria Codecracker. |
17 Mar 2014
Elthane
I think I would keep at least 1x e3 just to hard counter robots, lemuria is only as useful as your access is to HQ so that is a good thing to keep in mind. |
I don't think that Sacrificial Construct will save Knight if the ICE that Knight is on is trashed and replaced--not sure if there has been an official ruling on this put the same thing applies to parasite, so my gut tells me that Sac Construct will be useless in this case.
I preferred the icebreaker/program load-out that you ran in V1.0 I have been running a knight-Gabe build for a couple of months now--here is what I have been running with: 3x Knight, 3x Faerie, 1x Yog.0, 1x Femme Fatale, 1x ninja, 2x corroder, 3x sneakdoor beta.
Since you are running Snitch you can drop the faeries as they are mostly to help face-checking, I would definitely go to 3x Snitch so that you are can draw/mulligan into it in the early game.
The really great thing about 3x Knight and 3x Sneakdoor is that it forces the corp to spread out their ice across all of their servers and if they trash ICE to get rid of Knight then it will spreads out their ICE even thinner. Just make sure that Knight ends up on something you want trashed before your turn ends.
You might think about adding Same old thing...
Lastly, I would drop 1x Levy AR in favor of 1x Indexing, I don't know if you have played with that card but it can straight out win games. with the corps Ice spread out and force rezzed in the end game it would be easy to pick and choose which ICE you make them rez to make that last glory run on R&D via Indexing.
PS. there are only 4 pieces of ICE in the game that Knight doesn't break. Janus, Wotan, Curtain wall on the outside of a server, and a 1 advanced Hadrian's Wall. oh and I guess a 7 advanced Ice Wall or Shadow