Edge of the Valley

LimiterDrive 22

Really simple deck.

Use The Brewery.

Put tons of ice on R&D. (use interns to make the cost cheaper)

Put Valley Grid on R&D once you have 4+ ice on it.

Your second Valley Grid goes on a remote, you can start that remote early with Edge of World.

Once you have 4+ ice on that remote, use it as a scoring server with Valley Grid.

If they break in, they die to The Brewery on your next turn.

Top deck agendas, and score them with impunity.

For the safest servers, use 6 ice. Valley Grid will kill them regardless of damage mitigation due to max hand size of -1 at the end of their turn.

Agenda density coupled with extreme ice count should protect you long enough to get the silly strategy going.

For Extreme Lulz, use Edge of World on a remote early with 2 ice and Valley Grid. If you can rez/use all of that, and they break in, they die next turn.

Currently the point of Edge of World is to put it in the scoring remote if you don't have an agenda needing scored. This protects your Valley Grid regardless of whether you can rez the ice in the remote, allowing you to focus on installing and rezzing at R&D, all for the low cost of 3 credits.

1 comments
15 Mar 2016 LimiterDrive

Will replace Edge of World with Localized Product Line when that comes out, requiring rejiggering of ice as we'll lose 9 influence for that. Considering replacing Edge of World with recursion as it stands.