I've taken this deck to two GNKs winning against BoN, MN, PE, CI, CtM and getting one loss against Titan.
Apocalypse is the name of the game!
Most of cards in the deck are facilitators towards that goal: lots of money for that expensive turn, eater, DDoS and conspiracy breakers to guarantee successful runs, some draw to find the pieces.
Some disruption in the form of Hactivist, Mining Accident, Wanton, Maw and Utopia Shard to slow the corp down until you are ready to blow up the board state! However, Utopia is usually best used during the Apoc turn and many of the others are better as follow ups after an Apoc, on those undefended centrals.
Rebirth into Omar for easier Apocs and accesses, Alice for more disruption or Edward Kim against corps who heavily rely on operations for their win conditions.
Having three Apocalypse makes them easy to find, less risk of them all getting trashed because of damage and in some matches you can get several of them to trigger!
The single Aumakua can easily get counters after an Apocalypse (never install it before) and also does work together with Eater ;)