I built this deck for our FLG's startup GNK on Sunday 6th October. This deck is built to leverage Kit's ability to turn the first piece of ice encountered each turn into a code gate.
There are several multi-access events in here, and Jailbreak gives you the flexibility to run either R&D or HQ, depending on which is easier to get into at the time. Beatriz is the MVP in this deck, allowing you to get into R&D via HQ if there's a tough glacier on R&D to get through.
You do need to balance economy carefully with this deck if you don't see the right cards up front, but more often than not I've not struggled to have enough credits or draw to find what I need.
Lobisomem is a key icebreaker, with the versatility to break barriers too. As Kit turns the first encountered piece of ice into a code gate each turn, you're pretty much guaranteed to be putting a cookie on it to break barriers once per turn (if you're consistently running). Carmen is a decent breaker for sentries without breaking the bank, and if you can install it after a Dirty Laundry run, you'll also get a two credit discount (even better if you have a LilyPAD and DZMZ Optimiser out - one extra credit discount and a card draw).
Clot is a nice one-of to have to slow down fast advance decks too, buying time if you need to ProCo for credits and draw.
This was a really fun deck to play and I hope you guys also enjoy using it in your startup games.
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