Wanna See a Magic Trick?

omegalife2002 3046

You've seen it before, but now with Double Time updates!

The basic idea is to get Joshua, John, DLR, & NACH installed and then start milling the corp 3x every turn. Try and get Crash Space sooner than later too. The gravy on top is Snitch, cause then it doesn't matter what ICE they use.

The Plascrete could probably go, since Sea Source needs a successful run, but I like to have it just in case.

Inside Job for when the corp figures out what you are doing and stops putting down ICE. Just hop in and snag the occasional agenda and feed it Data Dealer! You'll feel awesome. :)

Fall Guy is great for protecting EVERYTHING! You can keep around NACH or The Source if need be!

Cypsis is for if you need to go kill a San San or whatever. Or maybe you make a hero run at the end of the game into Archives looking for a point win. He's there if you find you need him.

Anyway, let me know what you think. Just be prepared for the corp player to hate you. This deck is NOT fun to play against!

2 comments
12 Apr 2014 iMarco

This is blatantly against the spirit of the game dude. :/

12 Apr 2014 omegalife2002

@iMarco - I totally get where you are coming from and this is no where near my actual deck that I use (I typically play Chaos), but it an interesting line of play, one that has mostly been ignored or hasn't had all the tools it needed.

One thing worth mentioning: I find it interesting that people get so upset at the idea of the runner utilizing their alternate win condition (milling), but no one bats an eye when the corp uses their alternate win condition (flatline). I understand that the flatline win is a bit more involving than the mill win, but FFG put both lines of play into the game for a reason. If milling the corp wasn't supposed to even be an option, they wouldn't have put it in the game.

Honestly, I personally am not a huge fan of either alt win condition. I would much rather play a game that involves advancing agendas and running to get them. But like I said, it is interesting to develop other lines of play.