Legality (show more) |
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Standard Ban List 24.12 (active) |
Rotation |
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Deck valid after Sixth Rotation |
This deck is very similar to Man in the Moon's Zombie Freedom: https://netrunnerdb.com/en/decklist/afd44698-d7fb-400e-aaa0-0e25f36d1a5c
I have been putting time into tuning this version of Freedom to better fit my play style for a couple of months now. I don't think the 2 consume are necessary, but seeing it more often and having to care less about it when you see it and an important program off the price, like Audrey, is very nice.
Another notable inclusion are 3 Raindrops Cut Stone. I personally love the card, and 3 credits is a very important break point for credits in the deck. Its ability to act as a Bravado and/or churn further through your deck with a Bankhar'd piece of ice is super strong. That interaction is essentially build your own moshing, which feels great.
Imp has been both an All-Star and training wheels when it comes to trashing important cards. Often when I have an early imp and can freely access HQ, trashing 2+ cards a turn was lights out for the corp. That extra level of resource denial can send you so far over the top and allow you to create a position where the corp is spending clicks to draw when they really want to purge.
Labor Rights is also a hell of a card, but I never liked the tempo loss of it. I am unsure how you are supposed to optimally play the deck, but I like to be as aggressive with this list as I can. I already don't want to play the Ashen or the buffer drive (Ashen #2 in my eyes), and taking time off to shuffle the Arruaceiras Crew back in the deck and look for them never left me in a place where I felt like I was in the driver's seat. That said, that is just how I play and you should build the deck however you want.
But, who am I kidding. Crew + Charm is insane and blowing up an Archer is a feel-good time that the whole family can enjoy.
Thank you to those who designed this deck!
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