Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Sixth Rotation |
This is my first published deck.
The idea with this deck is to start strong and end strong. We want to benefit from random accesses early, but we also want to have a viable game plan for the endgame.
To this end, Pennyshaver, Red Team, Mayfly, and Inside Job allow you to test servers early before committing to icebreakers, and without icebreakers (other than Mayfly), you can more safely face check potential sentries.
In the midgame, Overclock and Tread Lightly help you win access, and Docklands Pass + Jailbreak put insane pressure on HQ.
In the late game, Security Testing (on top of Pennyshaver and Zahya's ability) provide the economy to spend on your icebreakers and Conduit puts the pressure on R&D. Be patient before playing Conduit — you want the corp to commit to protecting HQ and a scoring server before revealing Conduit as another way to win the game.
To quote the immortal Gazelle:
I won't give up, no, I won't give in / 'Til I reach the end, and then I'll start again / No, I won't leave, I wanna try everything / I wanna try even though I could fail.
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