Humanity's Gang Sign (Or One Handed Gang Sign)

Old Jim 41

I haven't played or looked at much with Edward Kim, but I thought Gang Sign with some HQ multi-access would be a perfect compliment to his ability. What makes other, far more competitive runners and corps so popular is that their ability can be used on their opponent's turn (Kate's with and SMC, Engineering the Future & NEH with Architect, ect)

With possible multi-access on the corp's turn, this makes his otherwise very occasional ability use slightly less occasional. Also figured I would add some scrubbers in there for everything else....

Like I said, I haven't played with him much so I'm not as familiar with what other cards round out his abilities at this point (beyond mutli-access and the need to get a HQ or R&D access each turn) so I will iterate on those at some point, but wanted to get the idea out there to use Kim with Gang Sign (I didn't exactly do much searching so maybe it's just me but I haven't seen this idea thrown out yet).

4 comments
12 Jul 2015 Friff14

Cool interaction. I might try this sometime.

13 Jul 2015 coldplay5566

IMO, don't put Nerve agent into your deck. You already got HQ interface.

I will go=> -2 Nerve agent +1 D4v1d

Seems no enough econ to support your tricks in elegant way,

14 Jul 2015 KittensDeluxe

I've a really hard time seeing where you are getting the economy to instal some of these cards. Here is my similar deck list: netrunnerdb.com I've since moved away from hactivist meeting and towards imps. Nerve agents become self defeating pretty quick, especially when you run HQ Interface.

14 Jul 2015 Iron_Soul

I really like the idea behind what you're doing here, so I tried it out today with a few differences. I swapped corroder for morning star, both mem strips for two djinns, and both nerve agents + one net ready eyes for three career fairs. I think the economy is a bit smoother with my changes and it won all three games I tried it with. Turns out gang sign with kim and imp is pretty good apparently.