Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
I've piloted this deck for quite some time and finally brought it to a Store Tournament in Toronto, which placed 14th overall. This was my first tournament. Although the build is a standard glacier deck, it offers both defensive and offensive capabilities. HB:EtF proves to be a consistent identity that allows scoring windows if played correctly. The rundown on the deck is as follows:
Economy: Assets and HB:EtF's ability provide a stable economy. Credits are used to rez expensive ICE and occasionally boost traces, if needed. Constantly trashing assets eventually leaves Runners broke.
Agendas: A common agenda suite for HB:EtF. Advanced Concept Hopper replaced NAPD Contract and it does serious work if I score it out. The agenda density is low enough to frustrate Runners with multiple and fruitless runs.
Defense: If I have time to develop the board state, Runners are forced to spend ungodly amounts to make a single run. I often bluff by installing assets into remote servers - a common but effective tactic - and then watch the Runners' credit pool vanish when they attempt to access. Ash and Caprice, when installed together with a Breaker Bay Grid, make scoring remotes difficult to access. Crisium Grid shuts down attacks on the central servers. Finally, Runners who click through ICE lose a little tempo.
Offense: The deck does not actively punish Runners. However, careless plays are rewarded with program trashing, net damage, and (rarely) brain damage. In other words, Runners are forced to shore up for a few turns before they can make a run.
ICE: Again, a common glacier suite. Hudson 1.0 and Assassin are notable choices. Since multi-access wins games for Runners, a well-placed Hudson 1.0 slows them down.
So, that's basically my deck. Besides bluffing, my tactics typically involve slowly building the board state and selecting where to install ICE. You know, like other Corporations. The one difference, though, is that this deck requires patience and timing. Build vertically rather than horizontally and rez ICE when you know it will hurt the Runner. I found that this build makes a decent teaching deck for players who want to explore beyond the core set.
Thanks for reading! I look forward to bringing the deck to future tournaments and fine-tuning the card selection.
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