Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Went 4-1 on the day with wins against NEH 3 times and Blue Sun once. Loss was to NEH. I realized at the end of the day that no corp ended the game with more than 2 ice left standing in any of the games (and usually only 1). I think FFG should, at a minimum, print a "cannot be destroyed" ice for each faction ala Architect. Very little to add about this deck that hasn't already been said. A few less-common elements
Employee Strike. Put in strictly to help with IG but ended up being just Faust food in 4 NEH matches. Will I keep it? Definitely. It just hurts so many corps so badly. Poor Blue Sun, they had to leave an oversight AI'd Curtain Wall up for 3 turns while I leisurely dug for my D4V1D to kill it.
E3. Combos so well with D4V1D and Faust given that multi-sub ice is a common approach to attempting to deal with Faust. A common additional benefit is taking most the bite out of bioroids.
Legwork. Probably the most flexible slot since you can just burn down the HQ ice and check hand 3 times. But it is very good against NEH on the turn you drop the Turntable.
Comments and questions welcome.
2 comments |
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19 Apr 2016
MaximumSushi
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19 Apr 2016
sruman
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Great looking deck Shane. Any worries about the low levels of recursion? No clone chips, 1 same old thing, no deja. No problems?