Timberlake Scorcher 2.0 Dem Seekers

travisrchance 2261

This is based upon my prior Timberlake Scorcher decklist with which I had much success. This was, of course, before the Most Wanted implementation, which, when coupled with boredom, inspired me to try and make some revisions to the shaken-up meta that is now. Much of the deck has remained in tact from the original post (which can be found here: http://netrunnerdb.com/en/decklist/24148/timberlake-scorcher

There are some key differences now, largely in the rejiggering to rely on deck search by way of 3 copies of The Future is Now. With Project Atlas and The Future is Now--and to some small extent, Jackson Howard--the deck has an incredible amount of throughput. This has allowed for the inclusion of specific tools, some of which would usually be included in redundant amounts to ensure seeing them like Corporate Town, Crisium Grid, and SEA Source. Further, I have increased the agenda count by 1, dropping the single Private Security Force. This helps to reinforce the key conceit of the ID in trying to piece together a flatline scenario--which is much more possible with the higher amount of deck search.

Beyond this, I have also considerably swapped around the ICE in the deck. In all fairness, I am trying a leaner more aggressive build which has an inherit weakness to the recently pricier Parasite. The idea here is, that with some finesse plays, Archer can re-validate the seemingly wimpy ICE as the game progresses. A little more insight into these cards is found directly below:

Ice Wall/Quandary: These allow for turn one positioning, especially with Oaktown Renovation. Putting the runner to their cards on their first turn, especially when they might have to eat damage rather than go for the more click/credit taxing tag, is often a battle not worth fight--if the even have the tools to do so. Sure, there are a lot of Faust decks out there, but aggressive scoring should be inherit with this deck. Five one drops go a long way in this endeavor.

Enigma/Hive: More expensive ETR. Enigma is a bit obvious, so I will refrain from saying anything more. The single Hive is a nice early to midgame obstacle that can become a nuisance as Archers and Corporate Town eats agendas.

Data Raven: These are simply tag-enablers. I was once convinced 3 was a must, but with the ability to summon one like a Game of Thrones maester via the deck search, losing one for a SEA Source feels like a worthwhile compromise.

Excalibur: Let's be honest: the deck has a lot of agendas. Being able to put the brakes on multi-access runs is a good thing. Cheap and efficient.

Archer: This is your powerhouse. With so many 1 pointers, it is more than reasonable to hit the hard reset on the runner's rig. This isn't always the case, sure, but it works more often than not. A big component of this is timing and knowing when to put the runner on making a potentially risk play--Oaktown Renovation, I am looking at you!

The rest of the deck is largely obvious or was covered in the original post shared above. I will, however, comment on a few of the new utility inclusions below:

Crisium Grid: This is very good against MaxX, Medium, and of course Criminal crap like Siphons. I do not think this card has the clout it once did, so having a single copy is a nice tool when needed.

SEA Source: Loathe be the day that I concede to included this in my deck. It just isn't my style and lends itself toward very specific situations. But the fact remains, with all the deck search, it is very, very feasible to set up a kill scenario.

Corporate Town: I am not convinced that DLR is completely nerfed with MWL, so this card is there as insurance. It has proven its worth on a few occasions thus far, being able to surgically extract problem resources.

A few other comments:

I have held on to GRNDL Refinery, but part of me wants to play a single copy of The Board for its incredible testicular brutality by way of so many damn one-point agendas--it feels like the card could easily swing the other way, esp. with the potential bad publicity... The deck has a lot of cash flow, 6 cars of which are agendas. I like having the one of in here to front as an advanced Atlas, but it could potentially go for something else.

Private Security Force just never really worked, no matter how much I wanted it to. I definitely see the point some made about Chronos Project, but I still feel it is a very, very relevant card--I would go as far as to argue that MORE decks now feature tools like Levy than ever.

I am still pretty early in the testing phase, and admittedly, my time for NR has diminished from obsession to recreation, but the deck is still holding water, just with a few new tools in the utility belt.

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