Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Cyber Exodus |
A Study in Static |
Future Proof |
Creation and Control |
Opening Moves |
Honor and Profit |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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By Hook or by crook v0.1X | 13 | 10 | 11 |
Inspiration for |
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None yet |
Include in your page (help) |
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Final(?) iteration of my Exile / Overmind/Grappling Hook deck, with the "key" pieces of the deck idea being trimmed down to useful components of the breaking suite without being overly reliant on them (or using too much influence/too many deck slots for them). This allows other excellent utility programs like Parasite to be included (though I still find myself missing Imp against NBN Fast Advance).
Change Log:
0.2.1: Dropped 1x Magnum Opus for 1x Self-modifying Code.
0.2.2: Swapped 3x Diesel for 2x Quality Time (feeling like this may play more like Anarch than Shaper on the draw until Exile kicks in (consider John Masanori?))
0.2.3: Added one more Test Run in the slot opened up by 0.2.2
0.2.4 switched to Kate for install efficiency :'(
0.2.5 swapped back to Exile; I want the draw more than the install efficiency. Drop Magnum Opus (&2 Plascrete?) for 3x Armitage Codebusting.
0.2.6 trying out @x3r0h0ur's economy engine, but shave influence by using Easy Mark vs. Lucky Find? Also swap 2x Omni-Drive for +2x Akamatsu Mem Chip. -1 Overmind, -1 Leprechaun for +2 Aesop's Pawnshop. -2 Quality Time, -1 Leprechaun for +3 Diesel back again.
3 comments |
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26 Oct 2014
x3r0h0ur
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26 Oct 2014
Pinkwarrior
I also feel the 1 off connections currently don't fit, i think drop 2x easy mark for 2x modded (maybe even 3 like x3r0h0ur says) and 1x Aesop's for Hostage Personally id want more but this will help. |
26 Oct 2014
ODie
Modded was in an earlier version, but got cut when I found that I didn't have enough credits for straight up running. I'll switch it back in again to see how it works now that I've messed around with the breaker suite again. Good thoughts there. The three splashes in the resources category tend to come into their own only in long games, and do good work then. I'm not reliant on either the ProCo or Masanori but I'm never unhappy to see either. Freeing up influence to allow at least one Hostage could be useful though, so I'll explore that option as well. Thanks guys. |
I think modded should replace easy mark, note efficient and frees up influence. 1 Proco feels out of place and random, I would personally prefer the full 3 armitage, but maybe that works for you. I like it. If I can ever put dirty hands down :)