So, I'm about ready to publish this thing. Shall be my first deck I've written up on here and I'm pretty damn proud of it. Its going nearly undefeated on JT.N, often to comments around the turn 10/15 mark of 'What does this even fucking do?', 'Were you planning on boring me to death'? or my personal favourite (Actually after my girlfriend's first swing at it) - 'I admire your commitment to being disliked'.
Clever intros aside - this thing is the bastard offspring of my love for both IG and rigshooter things. I happened upon it completely by accident while trying to find the influence for Product Recall as the power to repeatedly gain ~20 credits at the drop of a hat is utterly obscene. Rototurret just lept out and bit me from amidst a pile of 1 Inf HB cards and the rest is history.
Some of the card choices in this may seem a little weird/counter intuitive. Agroplex, despite being in a deck that wants to kill people with net damage - is completely nuts. Any time this deck gets to sit and draw for any length of time is one it generally wins. Espexially if Jackson gets to sit on the board for a couple turns. It helps draw into this sort of thing and then gets fed to a Product Recall, not to mention it's already got a high rez/trash ratio anyway so even if you're playing without an archives lock then it can still net you a fair bit of money. Plus stuffing the runner's hand, especially with WyldCakes going around means that they have to decide between pressuring you or losing cards early/having things clipped by Bio-Ethics and then getting important stuff locked out under a Blacklist.
Also - Two Cerebral Static may seem like overkill, but in a 54 card deck that literally has no way to score agendas, someone can play Employee Strike and literally win the game off the back of it. Plus it's actually super useful against a couple matchups of it's own accord (Whizz and Geist to name a few). That said, the agenda density of this thing is one of it's biggest bonuses. 8 agendas in 54 cards means it can near enough just tank naked R&D runs for the entire game while stuffing all it's agendas into a borderline unbreakable archives.
Mostly want to put this up to see what people think of the build. I'm running into lots of opponents on JT.N that just want to play their cards and build their pretty rig/have what they imagine to be their power turn, by which point I've got ~10 cards in Archives and the game is already over. Any suggestions would be well recieved :>