Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Humanity's Shadow |
Future Proof |
Opening Moves |
True Colors |
Fear and Loathing |
Double Time |
Honor and Profit |
The Valley |
Chrome City |
The Universe of Tomorrow |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Selective Mind-Blowing | 5 | 4 | 14 |
Inspiration for |
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None yet |
Include in your page (help) |
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After bouncing a few ideas on the previous iteration, I think this is landing it much closer to the target. Dropped the Snare! + Scorch + Kitsune, for Biotics.
Added Subliminal Messaging and Shocks (for archive protection) so you put the runner in the odd situation where he either lets you get Subliminal each turn, or gets pinged with Neural EMP/Shock for running.
Did a bunch of sim draws and never got an opening hand that I wouldn't want to keep, or couldn't play. That's generally a very good sign.
What's left is to figure out wetter to put in some more serious trap to use the Mushin advances and go -1 Hokusai or -1 Data mine or something and get a 2nd Psychic Field.
0 comments |
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