Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Packs |
---|
Core Set |
What Lies Ahead |
Trace Amount |
A Study in Static |
Future Proof |
Opening Moves |
True Colors |
Double Time |
Honor and Profit |
Card draw simulator |
---|
Odds: 0% – 0% – 0% more
|
Repartition by Cost |
---|
Repartition by Strength |
---|
Derived from | |||
---|---|---|---|
Who You Know. | 0 | 0 | 3 |
Inspiration for |
---|
None yet |
Include in your page (help) |
---|
This is an old version of the deck design. Version 1.5 is linked in the comments below.
This is a Keyhole deck that leverages passive credits and connections. Get a Dyson or the Helpful AI in play then start spamming Underworld Contacts. Use every trick you can to get credits without spending clicks, with Tri-Mafs as a backup source of cash.
If you can get Keyhole out early, great. Otherwise get Logos asap.
Do NOT steal any agendas if it will give you more points than the corp! Just keep hammering at R&D with Keyhole and spamming connections. Calling in Favors will give you huge cash boosts late game.
6 comments |
---|
21 Apr 2014
Fox Ex Machina
|
21 Apr 2014
smilingbandit2
I haven't played it yet, so I can't speak for the consistency. 10 influence makes it hard to bring two copies in. I suppose you could replace AI and a Scrubber for a second copy plus another Dyson (or Globalsec). Slotting in a third Logos would be easier, but I worry about dead draws. I think I'd lose a Fall Guy to make that happen. All that said, I don't think it's a huge deal if you don't catch the Keyhole. It's still a deck with good central breakers and monster late game economy. My main concern is dealing with remote servers. I'm beginning to think that the Overminds and Grappling Hook might be the wrong mix of cards, but I don't know what else to use. |
21 Apr 2014
smilingbandit2
Other thoughts I've had:
|
21 Apr 2014
x3r0h0ur
Crash space is better, especially if you're using decoy as tag prevention which synergizes with hostage and calling in favors. Decoy could be all the protection you need, since if you can't be tagged, you can't be bagged. A backup crash space in case you get snared click 4 (your fault) and then sea sourced, at least it'll prevent a 3/4 of a scorch. |
21 Apr 2014
smilingbandit2
I've incorporated more of your advice and published version 1.3. http://netrunnerdb.com/en/decklist/4432/who-you-know-v1-3 |
It's an interesting concept, but right now you have a deck based on Keyhole with one copy of the card, and only one way to tutor for it (2 x Logos). Do you find that you're consistently able to get the ball rolling?