Overmind Kate v1

djackman 982

Lots of 'I just get in' cards. Grappling hook serves largely as a cheaper faerie, in both credits and influence. It can protect against swordsman, as well - just take one net damage and save you're knights/overminds.

Test run > femme, inside job, overmind, and knight all make almost any ice in the game permeable. Opus + toolbox econ, 5 more mem chips for more punch with your late game overmind recursion.

4 comments
12 May 2014 x3r0h0ur

I love the criminal style import. Have you thought about scavenge? Dual duty to reset over mind, and move femme around/keep her after test run. Also it adds some more heap recursion and flexibility.

Definitely going to give it some plays before doing anything though.

12 May 2014 djackman

yeah, actually - shortly after posting. Also, I like cybersolutions over akamatsu - more click/card efficient. So -3 Akamatsu + 1 Cybersolutions +2 scavenge.

12 May 2014 djackman

Even if you hit just one of your five sources of econ, you can get 3 counter overminds + opus, which, when combined with recursion, knights, grappling hooks, etc, should be enough. If you get toolbox + cybersolutions, well, you'll never have a problem with counters again, even with opus installed.

12 May 2014 djackman

econ = MU, above. oops.