AnarKate

talking_chicken 429

Kate, Anarch core breakers, but no datasuckers, since those are for COWARDS, I SAY.

The idea of the deck is like some big rig shaper decks, where you start with a rig to handle smaller ice and then eventually work your way up to the big hyperefficient breakers. The difference here is that you don't have to throw away your existing rig; you just augment your current one so it handles the bigger ice. There's no datasuckers for two reasons: first, I was sick of seeing datasuckers everywhere, and second, the corp can't spend a turn getting rid of all of my hardware and resources.

You'd be surprised at how few sentries and code gates are higher than five strength so they can beat a Mimic or Yog on Dinosaurus. There's Archer, Snoop, Flare and Janus total for the sentries, and Cell Portal for the Code gates. Even without it, though, even Personal Touch and Ice Carver can get you through an insane amount of ice, especially since so many corps are playing cheap to rez ETR ice.

The Account Siphon is actually just in there because I had four influence to spare and it's less expected in Kate, and Same Old Thing also works with things like Scavenge and Test Run for Femmes, etc.

Outside of that, it's the usual shaper fare. Tutor out your breakers as necessary, and break through stuff.

2 comments
30 Jan 2014 x3r0h0ur

I'd get more boosting cards, like helpful AI. Dat link + the 2 str on demand....very useful IMO, esp in this meta. I think you could do better with your influence than 1 of siphon, but thats assuming you don't stick to SoT and go with helpful AI. Light on card draw, would slot in diesel, but that works against PC, so weigh those against each other.

In all I like it, if it operates successfully, cheaply

30 Jan 2014 talking_chicken

I think Helpful AI is overkill, though the extra link is nice. It doesn't actually take that much to be able to boost Mimic or Yog so that they'll break what you want; just getting either to 4 or 5 strength should be enough for facechecking, at least. Sharpshooter and Deus X help take care of the really bad stuff.

I agree that Siphon may not be the most optimal choice, but there aren't too many slots left. Maybe Emergency Shutdown? Inside Job? Imp? I still like the Same Old Things even without Siphon, because I can recur Test Run, Scavenge, or Tinkering with it.

I'd rather have PC over Diesel. If I ran Diesel, I'd probably want more event economy, like Easy Mark and Freelance Coding Contracts, and that's not really what the deck is about. It's somewhat light on draw, but pretty heavy on tutoring and recursion, which a lot of the time is better than drawing anyway.

The deck performs surprisingly well as is. I've been messing with the deck for a while, but this iteration has gone undefeated in my local meta with about 6 or 7 games under its belt, and previous iterations didn't do too badly.